Gran Turismo 4 Japan Iso

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Street Fighter IV (ストリートファイター IV, Sutorīto Faitā Fō) is a 2008 fighting game published by Capcom, who also co-developed the game with Dimps.[8] It was the first original main entry in the series since Street Fighter III in 1997, a hiatus of eleven years.

The co-operated arcade game version was released in Japan on July 18, 2008, with North American arcades importing the machines by August.[9] The console versions for the PlayStation 3 and Xbox 360 were released in Japan on February 12, 2009, and were sold in North American stores as early as February 16, with a February 18 intended release date.

The official European release was on February 20. A Microsoft Windows version was released on July 2, 2009 in Japan, July 3, 2009 in Europe and July 7, 2009 in the United States. A version for iOS was released on March 10, 2010. Also, an Android version was launched, initially as an exclusive for certain LG devices. Check out;

Then by December 31, 2012, the exclusivity expired and the game was made available for all Android devices on the Play Store, with a region restriction that makes it available only in Japan. An updated version, Super Street Fighter IV, was released as a standalone title in April 2010.

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< Gran Turismo (PlayStation)

This is a sub-page of Gran Turismo (PlayStation).

To do:
  • Add more stuff from PAL version of the game or more accurately rip the Buy/Sell/Change Colour/My Car buttons.
  • Is the JP car wash music is played in the EU version while the car is getting washed?
  • There are less demo replays in Japanese version.
  • Since the Japanese version has 3 pages worth of car descriptions rather than 1 for the US/EU versions, it is possible to translate them? There might be some changes in translation.
  • I'm being pedantic, can we get that NSX-R GT1 Turbo screenshot in red instead of black?

There are changes to reflect branding of manufacturers, cultural tastes and localization terms between regions. The Japanese version was made first. The European version is an intermediate version keeping some stuff from the Japanese version, having changes that reflect the later US release as well as its own changes. Finally, the US version has some changes of its own.

  • 4Car Availability
    • 4.3TVR
  • 8Demonstration Replays
  • 9Gameplay Features

Title Screens

JapanEuropeUS

Quick Arcade & Gran Turismo were renamed to Arcade Mode and Simulation Mode in the US version. The Japanese version also has Quick Arcade & Gran Turismo in a larger font as well as Options being Option. In addition, the copyright year was updated for the international releases.

FMVs

The intro FMV saw some modification to it in both music tracks, and even Polyphony Digital's original name as 'Polys Entertainment'. The US version added additional sound effects. In Japan, Moon Over the Castle by Masahiro Ando from the jazz-fusion band T-Square was used, while Western versions use The Chemical Brothers' remix of Everything Must Go by Manic Street Preachers as the intro music.

Japan
US/Europe

The credits music also differs. In Japan, Second Chance was used, while Western versions use Skeletal as the credit music.

Japan
US/Europe

Music Differences

The game's entire soundtrack, menu and race, was swapped out in the international releases, with a further few streamed music track differences between the European and US versions. (Gran Turismo 2 and onward would simply stick to the original menu music, replacing the race music with whatever was appropriate.) The menu music for the Japanese version were composed by Isamu Ohira, who later composed most of the menu songs for the game until Gran Turismo 4 (with some of his songs making a comeback in Gran Turismo 6 and Gran Turismo Sport), while the US/European ones were composed by Jason Page, who worked for SCEE; his songs have not appeared in any of the series since.

For example, the Nissan Dealership's music:

Japan
US/Europe
  • Arcade Mode Menu
  • Arcade Mode Manufacturer
  • Arcade Results
  • Gran Turismo Mode/Simulation Mode Menu
  • Aston Martin Showroom
  • Car Wash
  • Chevrolet Showroom
  • Dodge/Chrysler Showroom
  • Go Race/License/Machine Test
  • Home
  • Honda/Acura Showroom
  • Mazda Showroom
  • Mitsubishi Showroom
  • Nissan Showroom
  • Race Start
  • Subaru Showroom
  • Toyota Showroom
  • TVR Showroom

Another example is in the race music, where the Japanese version used a soundtrack made for the game, while the Western version used licensed music from famous artists:

Japan: Masahiro Andoh - Green Monster
US/Europe: Ash - Lose Control
JapanEuropeNorth America
Masahiro Andoh – 'Kiss You Good-bye'Garbage - As Heaven is WideGarbage - As Heaven is Wide
Masahiro Andoh – 'Green Monster'Ash - Lose ControlAsh - Lose Control
Masahiro Andoh – 'Like The Wind'Feeder - Sweet 16Feeder - Sweet 16
Masahiro Andoh – 'Get Closer'Feeder - Chicken on a BoneFeeder - Chicken on a Bone
Masahiro Andoh – 'Freedom To Win'Feeder - ShadeTMF - High
Masahiro Andoh – 'Nobody'Feeder - TangerineFeeder - Tangerine
Masahiro Andoh – 'More Than Loving'Cubanate - OxyacetyleneCubanate - Oxyacetylene
Cubanate - SkeletalCubanate - Skeletal
Masahiro Andoh – 'Going To Extremes'Cubanate - AutonomyCubanate - Autonomy
Masahiro Andoh – 'A Man Of The World'Cubanate - IndustryCubanate - Industry

The song High replaced Shade in the US version.

The European version also has a partial music test in the Options that the Japanese and US versions do not have.

Car Availability

Arcade Mode

The default dealership choices for Arcade Mode are significantly different between releases. In the Japanese version, all Japanese manufacturers (Subaru, Toyota, Nissan, Honda, Mazda, and Mitsubishi) are available at start, while the US and European versions swap out Subaru and Toyota for Aston Martin and Chevrolet (placed in the bottom) to ensure at least one American and British brands are available from the start.

In addition, the arcade roster is also different between versions:

  • The Toyota Sprinter Trueno GT-Apex (Class C) was replaced with the Toyota Soarer 2.5GT-T VVT-i (Class B).
  • The Mazda Lantis 4door Coupe Type-R 2000 was replaced with the Mazda Roadster RS '98. Both are Class C vehicles.
  • The Nissan Silvia K's 2000cc (Class B) was replaced with the Nissan Fairlady Z Version S 2seater (Class A).
  • The Mitsubishi Lancer Evolution IV (Class A) was replaced by the Mitsubishi Eclipse (Class B). Some demo versions outside Japan attempt to change it to Mitsubishi Mirage Cyborg-R 3door '92, although in the end they settled for the Eclipse instead.
  • As the Chevrolet Corvette Stingray 427 (C2) was completely absent in the Japanese version, Chevrolet only has three cars to select from in Arcade Mode. Said car replaces the TVR Griffith Blackpool B340 as an opponent racer in Class A Arcade Mode races and the Trial Mountain Spot Race.

Honda

JapanEuropeNorth America

In the US version, the showroom splits between Honda and Acura due to branding reasons affecting the Integra and the NSX. The European and the US versions of the game have two less cars in the showroom to buy, the CR-X del Sol VGi and the CR-X del Sol SiR. There is also a mistake with the European version not being in price order unlike the Japanese version and the US version.

Japan: NSX-R GT1 TurboEurope: NSX-R LM GT2US: NSX-R LM GT2

The Japanese version featured the NSX-R GT1 Turbo as Honda's special model, while Western releases featured the Team Kunimitsu NSX-R LM GT2. Both cars took part in the 1995 24 Hours of Le Mans race, with the LM GT2 (driven by Kunimitsu Takahashi, Keiichi Tsuchiya, and Akira Iida) securing a class win, while the two GT1 Turbos that Honda ran in the race could not be classified (one was too slow to be classified and the other failed very early in the race). Also of note, in the US versions, the NSX-R LM GT2 is given Acura badging. As well, the prices of every single car were adjusted to closer reflect European/American currency.

TVR

There was also at least one car name change: TVR's Griffith Blackpool B340 was renamed to the Griffith 500 in other regions. Both Griffiths also receive a racing modification design change, with the Japanese version opting for stripes, sporting the Gran Turismo logo visible on the side of the car, while international versions opt for a design based on TVR Tuscan Challenge cars, evident with the changed taillights and the series logo in the rear quarter.

Griffith 500

JP Version
US/EU Version
JP Version
US/EU Version

Griffith Blackpool B340/500

JP Version
US/EU Version
JP Version
US/EU Version

HUD

JP Version
US Version

As well, the HUD was even touched up a slight bit, with a smoother and smaller font being added. The 'Lap' text over the lap counter was all-caps in the Japanese version. The Western versions also added a closer chase camera.

Arcade Mode

Japan
US/Europe
  • Goodies was renamed to Bonus Items.
  • Hard was renamed to Difficult in the US version.

Gran Turismo/Simulation Mode

JP/EU Version
US Version
  • Two dealership names were changed. Namely, Honda was changed to reflect the presence of Acura in its lineup. As well, Chrysler was changed to Dodge to reflect its international presence. All references to Chrysler were changed to Dodge in the US version of the game, although a Chrysler logo remains in the reverse versions of Grand Valley Speedway.
JP/EU Version
US Version

Gran Turismo 5 Iso

  • The Chevrolet logos were also updated between releases, due to branding changes at General Motors. This also can be seen in some billboards in the game's circuits.
  • There were some small changes to phrasing to remove cases of Engrish: YOU GET SILVER PRIZE! became SILVER PRIZE!, etc.
The Japan-exclusive License Fail Screen.

Gran Turismo 4 Bios

  • Failing a license test in the Japanese version is followed by an additional screen before returning to the License Examination menu, similar to the 'YOU GET ___ PRIZE' screen, but with flashing red text saying 'FAILED' and different music track playing. It was removed in the International version due to redundancy, as the game already informs you of your failure the exact moment you finish the race.
  • Japanese and American versions simply used the word 'Exit' to exit menus, while the European version used a door as the exit symbol; due to a possible programming error, the exit door remains in the car description for the FC generation of Mazda RX-7s on American copies of the game. The Buy and Sell buttons in the European version have also been replaced by symbols. Furthermore, 'Change' is the European equivalent of 'GET IN' (US version) in the garage screen.
  • In the European version, when set to English, the word 'card' in 'Memory card' was in lowercase. However, in the US version, the first letters are capitalized as they should be ('Memory Card'). Also, the word 'Loading' during the loading screens is all caps in the European version.
  • Car descriptions could be a whopping three pages long in the Japanese version, but only one page long in US and European versions.

Demonstration Replays

Each region offers a different set of demonstration replays:

Japan

TitleModeCoursePlayer Car
Demo 1GT CupGrand Valley Speedway INSX Type S-Zero
Demo 2Single RaceClubman Stage Route 5Griffith B430
Demo 3GT-I CupSpecial Stage Route 5[R]Castrol Supra GT
Iso

The Japanese version also only has the license demonstrations for tests B-3, B-5,B-7, B-8, A-1, A-4,A-7, A-8, and IA-7.

North America

TitleModeCoursePlayer Car
Demo 1GT CupGrand Valley Speedway IViper GTS
Demo 2Single RaceSpecial Stage Route 5MR2 GT-S
Demo 32P Battle2P Trial MountainCamaro Z28
Demo 4GT CupSpecial Stage Route 5[R]NSX-R LM GT2

Unlike the Japanese version, the North American version has demonstration replays for all license tests.

Gameplay Features

Units of Measurement

The units of measurement were changed – mostly between North America and Japan & Europe – in another attempt of better suiting players from different regions.

JapanEuropeNorth America
LengthMillimeters (mm)Millimeters (mm)Inches (in)
WeightKilograms (kg)Kilograms (kg)Pounds (lbs)
PowerPferdestärke (ps)Horsepower (hp)Horsepower (hp)
TorqueKilogram per meter (kg/m)Kilogram per meter (kg/m)Pound per foot (lb/ft)
Spring rateKilogram per millimeter (kg/mm)Kilogram per millimeter (kg/mm)Pound per inch (lb/in)
SpeedKilometers per hour (km/h)Kilometers per hour (km/h)Miles per hour (mph)
DisplacementCentimeter cubic (cc)Centimeter cubic (cc)Cubic inch (cu.in)
Engine/Wheel Position TermTypeTypeDrivetrain

License Times

Gran Turismo 4 Japan Iso Download

Gran Turismo 4 Japan Iso
JPUS/EUJPUS/EUJPUS/EU
B-30:28.150
0:28.500
0:29.000
0:28.150
0:28.500
0:30.000
IA-41:18.630
1:19.300
1:23.000
1:18.630
1:20.500
1:24.000
IA-72:06.330
2:07.700
2:11.000
2:06.330
2:10.000
2:14.000
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